Sunday, 1 January 2012

Trend 1: New forms of computing

Smartphones and the like, app stores, new interfaces



Expectations and experiences about what a computer is (and is called) are changing very rapidly. Costs are lower, many more users, application delivery, updates are much slicker. Built in obsolescence is a given (at most two generations of the software platform will run on given hardware, for some hardware - no updates).

Penetration of smartphones is shooting up in developed countries (iPhone or iPhone style).

App stores are the special case for cloud based digital archives accessed by accounts. Your account on iTunes, Amazon, etc is a username, password and list of stuff you have access to download again. The small print covers how many devices you can download to, and the whole lot is covered by PKI infrastructure so you don't cheat.

Your house, computer, phones, tablets only hold your locally cached or streamed copy. The "original" is a database entry giving your account permission to that app, film, book, whatever.

Games consoles lead interface innovation outside of touchscreens - Nintendo Wii, Kinect, etc. Touch and gestural interfaces are going mainstream, with the conventions still evolving.

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